It also allows for various types of sounds and there are even scripts that allow more music types to be used (like MODs, etc.) The fact that XP supports MP3s is a huge step up from RPG Maker's. I prefer RPG Maker 2000 most, just because of its simplicity and design, but RPG Maker XP is clearly the most powerful. If not, you'll want to learn it or you'll be somewhat limited with what you can do (unless some kind souls let you use their scripts/etc.) RPG Maker 2000 is pretty easy compared to RPG Maker XP, but it's also a lot more limited.ģ. It's easier (and more difficult) to code your own things with RPG Maker XP, due to Ruby. It might be a different story with RPG Maker XP, though, where if you know Ruby, you can actually code your own system.)Ģ. (It's probably absurdly complicated when working with RPG Maker.too many limitations. I have yet to see anyone mimic the SF system very well, though. You can either build on this or, if you're creative enough, you can build your own. By default, you're stuck into a FF-type battle system, though it's fairly generic. This is because SF tiles are 24 x 24, whereas RPG Maker tiles are 32 x 32.ġ. Unfortunately, SF graphics do not translate with RPG Maker.
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